deKay's Lofi Gaming

Adventures of Bertram Fiddle Episode 1: A Dreadly Business (Switch): COMPLETED!

I started this about a month ago, but totally forgot I was playing it. Then I realised that Untitled Goose Game and Link’s Awakening were out tomorrow and I remembered I had some unfinished stuff to do first. Turns out I was very near the end anyway. Bertram Fiddle is a point and click adventure game set in Victorian London, complete with mutton chops and Sherlock Holmes and a murder with a severed head as a clue. Bertram himself is …

No business like crow business

No apologies for the very poor pun in the title. It was business involving crows. And there’s really nothing like it. Last year, we heard scratching in our (bricked up) chimney. About a week later, the scratching stopped. Whatever had fallen in had either died or escaped, but we didn’t know what it was at the time. A bird? A mouse? A dog? OK, probably not a dog. About three weeks after the scratching stopped, we noticed a few bluebottles …

Paradise Killer (Switch): COMPLETED!

I’ll admit, I went into this expecting a somewhat different sort of game. In my head, it was a bit Phoenix Wright or Murder By Numbers, but it actually turned out to be a more-interactive-than-usual visual novel with a make-your-own-ending, in first person with platforming. Neither the reviews nor the screenshots suggested the platforming was even a thing, but it is – and it’s a pretty big part of the game. So, my interpretation of the world in which this …

Thimbleweed Park (Switch): COMPLETED!

This is a point and click adventure how you superficially remember point and click adventures used to be. It looks like Monkey Island or Day of the Tentacle, but in fact all the fiddly bits of those games have been quietly trimmed off. Moving from location to location has been streamlined. Items have more obvious uses. It’s more accessible, there’s less backtracking (or at least, less annoying backtracking), and there’s a built in hint system for when you get truly …

Scribblenauts Unmasked: A DC Comics Adventure (Wii U): COMPLETED!

The game’s title is a bit verbose, isn’t it? I’ll be referring to it as Scribblenauts Batman instead, because that’s what it is. Sure, the rest of the Justice League are in it, but then Lego Batman 2 and 3 have them as well. Batman’s the headline act. In fact, virtually every DC character you could ever imagine, including every variant (Earth Two, Red Son, Bizzaro, New 52, etc.) are also in it. And costumes to dress up other characters …

The Lego Movie Videogame (Wii U): COMPLETED!

I do love a good Lego game. I’m actually quite keen on the bad ones too, although there aren’t really any. None I’ve played, anyway, and I don’t count any Lego game that isn’t the now-standard collect everything smash everything OCDfest style Lego game. However, despite all of them (even the Harry Potter ones) being generally fantastic, most are full of bugs. Very few have failed to not lock up my console at least once, and most have scripting errors …

Assassin’s Creed: Revelations (360)

I started this at the weekend, having found it cheap (and cheap sooner than I anticipated!). For the first couple of hours, I didn’t really like it. It was too different to the previous game, both with the weapons (you have bombs now) and the controls (they’ve shifted stuff from X to Y, and Y to LS), as well as there seemingly being no glyphs, a bizarre Tower Defence section, and no “outside the Animus” bits. Somehow as well, I …

The new Xbox 360 Dashboard

Rant moan rant rant moan. That’s all I’ve seen written about the new 360 GUI. It’s rubbish. Everything is hidden. There’s too many adverts. Games aren’t the focus any more. It’s too confusing. Everything is seventeen menus deep and behind carousel images. Rant bloody rant moan moan. With good reason: Everything is hidden. There’s too many adverts. Games aren’t the focus any more. It’s too confusing. Everything is seventeen menus deep and behind carousel images. Of course, it looks nice. It really does – …